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Free-Wrench

Chapter 3 No.3

Word Count: 967    |    Released on: 19/01/2018

ary manifolds. The whole thing nearly blew its top, but a few of us managed to release th

loria, with a cluck of her tongue.

way into her features served only to underscore her elegance. She fixed her hair, striped with its first strands of silver, pulled back into a tight bun, and even at the b

nything we haven't been trained for. I j

alking about opening their doors again. I could have y

ve been thro

e a chance to have a calling

ompleted the sentence: "Pr

ng to say

s life to the creation of objects of beauty. No one held this view closer to their hearts than the Graus clan. Over the generations, Nita's family had produced some o

ythmic grace that showed in her every motion. Her eyes were ice blue, a match for her mother's, and she took the time each morning to paint her fingernails, color her lips, pull up her hair, and otherwise put an artist's touch to her delicate features. Nita wasn't quite as tall, wasn't quite as

a. Though just finishing his schooling, he had already made a name for himself as both a sculptor and a musician. A part of that, perhaps, was having Lita as a model and dancer for his composi

mily tradition. Alas, she didn't have the legs for dance, nor the ear for music. Though her hands were steady enough, she didn't have the eye for painting or sculpture. It wasn't until she tried her hand at constructing the intricate clockwork music boxes that had brought her father his fortune that she found her true talent. She was a tinkerer, and something in the building of a m

ave to toil away

here, and I do it well. Foreman Stover says the system-wide pressure

yed a complete lack of understanding of anything Nita had said, sav

asked, spooning out a serving of the

raid. He's to discuss matters with the

ncil? Ab

rimeter battery, I imagine. No doubt they want to request an

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Free-Wrench
“"The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic ""fug."" Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do. Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita's adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap'n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she'll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society."”