icon 0
icon TOP UP
rightIcon
icon Reading History
rightIcon
icon Sign out
rightIcon
icon Get the APP
rightIcon

Free-Wrench

Chapter 2 No.2

Word Count: 922    |    Released on: 19/01/2018

oking exci

hisper, "The airship is coming in tomorrow. I thought I'd swing down and s

't thi

and flipped it open. A passel of thick pieces of paper lay inside, each bearing a grainy black-and-white image. They weren't drawings, or at least not any sort of drawing she had ever

houldn't be buying anything from those black marketers from

sn't

hat had nothing to do with supporting her back and everything to do wit

hs. Apparently you needn't be an artist to create them. They use something called a cam-er-a." He said the unfamiliar words syllable by syllable, as though they were in some alien language. "A push of a button and a puff of smoke, and you've got one of these. If it is that easy, I mi

em to display this wonderful n

use leads!" He winked at her, then tu

lock had been the horse itself. The frame and chassis were little more than thick wire. The wheels were hoops half her height with thin spokes and narrow treads. She opened a container between the rear wheels and slotted one of the coil

stance away, but she didn't mind. It gave her a chance each day to take in the scenery of the breathtaking Tellahn countryside. The islands were fortunate enough to enjoy temperate weather through most of the

crown. Even Amanita, who had spent her life here, was frequently struck by the beauty of the place. The Calderans valued inspiration and creation above all else, and it showed in everythin

ngs took their breakfast on the family's sun porch where they could enjoy the sights and aromas of their front garden in the warmth of the rising sun. Amanita quickly took a seat. Already at the tabl

with a frizz of silver hair barely tamed by a white bonnet. In her hand she held a basket of freshly baked roll

Claim Your Bonus at the APP

Open
Free-Wrench
Free-Wrench
“"The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic ""fug."" Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do. Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita's adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap'n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she'll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society."”