icon 0
icon TOP UP
rightIcon
icon Reading History
rightIcon
icon Log out
rightIcon
icon Get the APP
rightIcon

Chess and Checkers: The Way to Mastership

Chapter 9 THE RULES OF THE GAME No.9

Word Count: 565    |    Released on: 06/12/2017

the Chess board by two opponents, each of whom has twelve men of the same kind. The obj

t the players have a vacant square at their lower right hand corner. This corner is called the DOUBLE CORNER because two

hen compared with the simple notation by means of a system of coordinates as used in Chess, but as it is universally empl

white men on the squares 21 to 32. The first move m

3

-------

o | | o

-------

| o | | o

-------

o | | o

-------

| | |

-------

| | |

-------

| * | | *

-------

* | | *

-------

* | | *

-------

GRA

yond the hostile man is vacant, he must capture him by jumping over him on to the vacant square, and he must continue capturing f

H

| 22 | | 21 | |--------------------| | 20 | | 19 | | 18 | | 17 | | |--------------------| | | 16 | | 15 | | 14 | | 13 | |--------------------| |

L

GRA

ent, who must place another man on top of him. A King may move and capture backward as well as forward. A man, who

above rules. White, on the move, plays 14-9. Black must

3

-------

| | o

-------

| | | o

-------

o | | o

-------

| | |

-------

* | | o

-------

| * | |

-------

| * | |

-------

| | |

-------

GRA

3, 15 and 7 with his man on 26, and Black, before making his next move, must crown White's man who has just re

ould have made the capture, from the board. This procedure is called "huffing" and does not constitute

ars to be stronger and refuses to accept a draw offered the player of the weaker side

Claim Your Bonus at the APP

Open