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The Lost Fae

The Lost Fae

Shae Fenrir

5.0
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15
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18+ mature content, not rated or suitable for those under the age of majority. This book is one of romance and horror. Wynne is an ordinary woman, until her world is turned upside down. The Wild Hunt has kidnapped her and dragged her into Loslosach, The Sidhe Mists, home to mythical creatures and great danger. It's there that she discovers she is not human as she believes, but one of the Sidhe. Deadly adventures and daring romances await her...

Chapter 1 Creatures and Races of The Lost Fae

Fae Races:

Pixies; frequently tаkе thе form оf hedgehogs, small rodents, birds, insects, and plants. They're often naughty fairies whо love playing practical jokes оn humanity аnd оthеr Fay folk.

Selkies; Selkies are said to live as seals in the sea but shed their skin to become human on land. They are shape shifters, that shed their seal skin on land. If their skin is stolen or damaged, they are unable to shift back.

The Sidhe; The Sidhe are often seen as elves, though many do not have the pointed ears that they are depicted with. Within mythology, they are also often depicted as gods or goddesses, due to the magic that they hold. Usually, the Sidhe are human in appearance, and this doesn't change unless they hold the power to shape shift or are using great magic. When using great magic, their eyes tend to glow, and their hands or body shimmer.

Goblins; There are many types of goblins. They are often a war like people, and they value deformities. They also value wealth and treasures. The word "goblin" is originally derived from the Greek word "Kobalos," which translates into English as "Rogue" or "Evil Spirit." The word goblin has traditionally been reserved for any ugly fairy that is either mischievous or malevolent.

Ogre; An ogre (feminine: ogress) is a legendary monster usually depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children

Ents, or The Treefolk; Ents are creatures that are often depicted as living trees, with faces. Their branches and roots make up their limbs.

Dwarves; A dwarf is a humanoid appearing entity that dwells in the mountains and in the earth. The entity is associated with wisdom, smithing, mining, and crafting. Dwarfs are sometimes described as short and ugly.

Giants; In folklore, giants are beings of human-like appearance, but are at times prodigious in size and strength or bear an otherwise notable appearance

Cu Sith; The Cù-Sìth is a spectral hound from Scottish folklore that haunts the Scottish Highlands, its name essentially means Fairy Dog. The creature is said to almost be the size of a bull with dark green shaggy fur and a coiled or braided tail – a very intimidating creature to see while roaming the moors of the Highlands.

Nuckalavee; The nuckelavee ( /nʌklɑːˈviː/) or nuckalavee is a horse-like demon that combines equine and human elements. The nuckelavee's breath was thought to wilt crops and sicken livestock, and the creature was held responsible for droughts and epidemics on land despite being predominantly a sea-dweller.

Pooka; The púca, pooka, or phouka is primarily a creature of Celtic folklore. Considered to be bringers both of good and bad fortune, they could help or hinder rural and marine communities. Púcaí can have dark or white fur or hair. The creatures were said to be shape-changers, which could take the appearance of horses, goats, cats, dogs, and hares. They may also take a human form, which includes various animal features, such as ears or a tail.

Dullahan; The Dullahan, Durahan or Dullaghan (Irish: dúlachán, /ˈduːləˌhɑːn/), also called Gan Ceann (meaning "without a head" in Irish), is a type of mythological creature in Irish folklore. He is depicted as a headless rider, on a black horse, who carries his own head held high in his hand. It is said to be the embodiment of the Celtic god Crom Dubh.

Wild Hunt; The Wild Hunt is a folklore motif that occurs in the folklore of various northern European cultures. Wild Hunts typically involve a chase led by a mythological figure escorted by a ghostly or supernatural group of hunters engaged in pursuit. The leader of the hunt is often a named figure associated with Odin in Germanic legends, but may variously be a historical or legendary figure like Theodoric the Great, the Danish king Valdemar Atterdag, the Welsh psychopomp Gwyn ap Nudd, biblical figures such as Herod, Cain, Gabriel, or the Devil, or an unidentified lost soul or spirit either male or female. The hunters are generally the souls of the dead or ghostly dogs, sometimes fairies, or elves. Seeing the Wild Hunt was thought to presage some catastrophe such as war or plague, or at best the death of the one who witnessed it. People encountering the Hunt might also be abducted to the underworld or the fairy kingdom. In some instances, it was also believed that people's spirits could be pulled away during their sleep to join the cavalcade.

Brownies; A brownie or broonie, also known as a brùnaidh or gruagach (Scottish Gaelic), is a household spirit that is said to come out at night while the owners of the house are asleep and perform various chores and farming tasks. The human owners of the house must leave a bowl of milk or cream or some other offering for the brownie, usually by the hearth. Brownies are described as easily offended and will leave their homes forever if they feel they have been insulted or in any way taken advantage of. Brownies are characteristically mischievous and are often said to punish or pull pranks on lazy servants. If angered, they are sometimes said to turn malicious, like boggarts.

Ghillie Dhu; the Ghillie Dhu or Gille Dubh is a Nymph, a protector or guardian of the forests. He is kind to children, and sometimes will even comfort and direct lost humans to safety. However, he can be aggressive to anyone who enters its territory.

Nixies; nix, also called nixie, or nixy, in Germanic mythology, a water being, half human, half fish, that lives in a beautiful underwater palace and mingles with humans by assuming a variety of physical forms (e.g., that of a fair maiden or an old woman) or by making itself invisible.

Kelpie; A kelpie, or water kelpie, is a shape-shifting spirit inhabiting lochs in Scottish folklore. It is usually described as a black horse-like creature, able to adopt human form.

Sluagh; These Celtic monsters were restless spirits that were said to be neither welcome in hell or heaven, so they were left to roam the lands. According to legend, the Sluaghs were angry about their fate and would snatch the soul of anyone with who they cross paths.

Bodach; Although similar to the boogeyman in appearance, the Bodach is one of a number of Celtic mythological creatures who, according to legend, was completely harmless. Some tales describe the Bodach as a Celtic creature that plays tricks on kids. It's told he used to capture bold children, usually those within bad homes, and place them with those he believes will treasure them.

Gancanagh; The Gancanagh was known to seduce both men and women with what were said to be addictive toxins that emitted a powerful, alluring scent. However, all wasn't as it seemed. Those that fell victim to his seductive charm ended up passing away not long after.

Fear Gorta; The Fear Gorta is a Celtic creature that takes the form of a tired and weather beaten man, who begs for food. In exchange, the Fear Gorta (also often referred to as "man of hunger") offers fortunes to those that offer assistance or kindness.

Cailleach; In old Irish folklore, the Cailleach was said to be a hag that was responsible for the creation of earth. In Scottish folklore, she is said to be one with the immense ability to influence the weather. Often referred to as the Queen of Winter, Cailleach is one of the great Celtic mythological creatures. She controlled the weather and the winds.

Warg; Giant wolves, often seen as evil but hold no allegiance to good nor evil, that usually are rode into great battles.

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